¡¡¡¡¾§Ó¨ÌÞ͸µÄË®¾§Ã»ÓÐÈ˻᲻ϲ»¶£¬ÄãÏë×Ô¼ºÒ²ÖÆ×÷³öÕâÑùµÄЧ¹ûÂ𣿽ñÌìÎÒ¾ÍΪ´ó¼Ò½éÉÜʹÓÃ3DS MAX5.0ÖÆ×÷Ë®¾§Ó£Ìҵķ½·¨¡££¨Ìáʾ£º±¾ÀýµÄÖصãÊÇѧϰˮ¾§²ÄÖʵı༷½·¨£¬²¢ÀûÓÃÁË3DS MAX5.0ÖÐÐÂÔö¼ÓµÄÌì¹âµÆÕÕÃ÷¡££©
¡¡¡¡ÖÆ×÷Ä£ÐÍ
¡¡¡¡Ê×ÏÈÖÆ×÷Ó£ÌÒµÄÄ£ÐÍ¡££¨Ìáʾ£º±¾ÀýÖÐÄ£ÐͲ¢²»ÖØÒª£¬´ó¼Ò¿ÉÒÔʹÓÃÈÎÒâµÄÄ£ÐÍÍê³ÉÖÆ×÷£©ÔËÐÐ3DS MAX5.0ºó£¬ÔÚ½¨Á¢ÃüÁîÃæ°åÖе¥»÷ShapesÀïµÄLine°´Å¥£¬ÔÚ×óÊÓͼÖй´»³öÓ£ÌÒÆÊÃ棨Èçͼ1£©¡£
¡¡¡¡Ñ¡ÖÐÆÊÃæ½øÈëÐÞ¸ÄÃüÁîÃæ°å£¬ÔÚSelection¾íÕ¹À¸Öе¥»÷Vertex°´Å¥ÏÔʾ³öÆÊÃæͼµÄ¶¥µã¡£ÔÚ¹¤×÷ÊÓͼÖÐÑ¡ÖÐËùÓеĶ¥µã£¬µ¥»÷Êó±êÓÒ¼ü£¬Ñ¡Ôñ¿ì½Ý²Ëµ¥ÖеÄBezier£¬Í¨¹ýÒƶ¯¸÷¶¥µãµÄ¾ä±úµ÷ÕûÆÊÃæµÄÐÎ×´£¨Èçͼ2£©¡£
¡¡¡¡½Ó×ÅÔÚÐÞ¸ÄÃüÁîÃæ°åÖмÓÈëLatheÐÞ¸ÄÆ÷£¬Ðýת³öÓ£ÌÒµÄÔìÐÍ£¬ÔÚParameters¾íÕ¹À¸µÄAlignÏîÏÂÑ¡ÔñMax£¬²¢½«SegmentsÐÞ¸ÄΪ30¡£
¡¡¡¡ÏÂÃ濪ʼÖÆ×÷Ó£Ìҵıú¡£»Øµ½½¨Á¢ÃüÁîÃæ°å£¬µ¥»÷GeometryÖеÄCone°´Å¥£¬ÔÚ¶¥ÊÓͼÖÐÍ϶¯Êó±ê½¨Á¢Ò»¸öԲ׶Ì塣ѡÖÐԲ׶Ì壬½øÈëÐÞ¸ÄÃüÁîÃæ°å£¬ÉèÖÃRadius1²ÎÊýΪ4¡¢Radius2Ϊ3.6¡¢HeightΪ260¡¢Height SegmentsΪ10¡¢SidesΪ12¡£½Ó׿ÓÈëEdit MeshÐÞ¸ÄÆ÷£¬ÔÚSelection¾íÕ¹À¸Öе¥»÷Polygon°´Å¥£¬Ñ¡ÖÐԲ׶Ìå×îÉÏ·½µÄÃ棬ÔÚÐÞ¸ÄÃüÁîÃæ°åÖмÓÈëBendÐÞ¸ÄÆ÷¶ÔÓ£Ìҵıú½øÐÐÍäÇú²Ù×÷¡£ÔÚParameters¾íÕ¹À¸ÖÐÉèÖÃAngleΪ45¡¢DirectionΪ-90¡£ÔÙ¼ÓÈëÒ»¸öBendÐÞ¸ÄÆ÷£¬ÔÚParameters¾íÕ¹À¸Öн«AngleÉèÖÃΪ30¡£½«Ô²×¶Ìå·ÅÖõ½Ó£ÌҵĶ¥²¿£¬Ò»¸öÓ£ÌÒÄ£Ð;ÍÖÆ×÷ºÃÁË¡£¸´ÖÆÒ»¸öÓ£ÌÒÄ£ÐÍ£¬ÔÚ×óÊÓͼÖÐʹÓÃÐýת¹¤¾ßÐýתһЩ½Ç¶È£¨Èçͼ3£©¡£
¡¡¡¡³¡¾°ÓëµÆ¹â
¡¡¡¡ÔÚ¹¤×÷ÊÓͼÖн¨Á¢Ò»¸ö³¤·½Ì壬ȷÈϳ¤·½Ì屻ѡÖУ¬½øÈëÐÞ¸ÄÃüÁîÃæ°å¼ÓÈëEdit MeshÐÞ¸ÄÆ÷£¬ÔÚSelection¾íÕ¹À¸Öе¥»÷Polygon°´Å¥£¬Ñ¡Öг¤·½ÌåËùÓеÄÃ棬ÔÚSurface Properties¾íÕ¹À¸Öе¥»÷Flip°´Å¥·×ª·¨Ïß¡£½«Ó£ÌÒÄ£ÐÍ·ÅÖõ½³¤·½Ìåµ×²¿µÄÖÐÐÄλÖã¬Èó¤·½Ìå×÷ΪӣÌҵķ´Éä»·¾³¡££¨Ìáʾ£ºÔÚÄ£Äâ²£Á§£¬Ë®¾§µÈ²ÄÖÊʱ£¬·´Éä°åÊDZز»¿ÉÉٵġ££©ÔÚ¹¤×÷ÊÓͼÖмÌÐø½¨Á¢3¸ö³¤·½Ì壬¶Ôÿ¸ö³¤·½Ìå½øÐÐÐýתºó·ÅÖõ½Èçͼ4ËùʾλÖÃ×÷Ϊ·´¹â°å¡£
¡¡¡¡ÔÚ½¨Á¢ÃüÁîÃæ°åÖе¥»÷LightsÖеÄSkylight°´Å¥ÔÚ³¡¾°ÖÐÐĽ¨Á¢Ò»ÕµÌì¹âµÆ£¬È»ºóµ¥»÷LightsÖеÄOmni°´Å¥ÔÚÈçͼ5ËùʾλÖý¨Á¢Ò»Õµ·º¹âµÆ£¬ÕâÕµ·º¹âµÆÓÃÓÚ¸¨Öú³¡¾°µÄÕÕÃ÷²¢Í¶ÉäÒõÓ°¡£Ñ¡Öзº¹âµÆ½øÈëÐÞ¸ÄÃüÁîÃæ°å£¬½«Multip²ÎÊýÉèÖÃΪ0.5£¬ÔÚGeneral Parameters¾íÕ¹À¸Öй´Ñ¡OnÏչ¿ªShadow Map Params¾íÕ¹À¸£¬½«SizeÉèÖÃΪ1024¡£
¡¡¡¡±à¼²ÄÖÊ
¡¡¡¡×îºóÎÒÃÇÀ´±à¼²ÄÖÊ£¬´ò¿ª²ÄÖʱà¼Æ÷£¬Ñ¡ÖеÚÒ»¸ö²ÄÖÊÇò£¬½«AmbientºÍDiffuseÑÕÉ«ÉèÖÃΪ´¿°×É«£¬¹´Ñ¡Color²¢½«ÑÕÉ«ÉèÖÃΪ´¿°×É«£¬½«´Ë²ÄÖʸ³Ó賡¾°ÖÐËùÓеķ´¹â°å¡£Ñ¡Öеڶþ¸ö²ÄÖÊÇò£¬Õ¹¿ªMap¾íÕ¹À¸£¬µ¥»÷DiffuseºóÃæµÄNone°´Å¥£¬ÔÚµ¯³öµÄ´°¿ÚÖÐË«»÷SwirlÌùͼ¡£ÔÚSwirl Parameters¾íÕ¹À¸Öн«BaseÑÕÉ«ÉèÖÃΪºÚÉ«£¬½«SwirlÑÕÉ«ÉèÖÃΪ¡°RGB=190¡¢190¡¢190¡±£¬½«²ÄÖʸ³Óè»·¾³³¤·½Ìå¡£
¡¡¡¡ÎÒÃÇÐèҪΪ»·¾³³¤·½ÌåµÄµ×²¿¸³ÓèÁíÒ»ÖÖ²ÄÖÊ£¬Ñ¡Öг¤·½Ì壬½øÈëÐÞ¸ÄÃüÁîÃæ°å£¬ÔÚSelection¾íÕ¹À¸Öе¥»÷Polygon°´Å¥£¬Ñ¡Öг¤·½ÌåµÄµ×Ã棬ÔÚSurface Properties¾íÕ¹À¸Öн«IDºÅÉèÖÃΪ2£¬ÔÚSmoothing GroupsÏîÖа´ÏÂ2°´Å¥¡£
¡¡¡¡ÔÚ²ÄÖʱà¼Æ÷ÖÐÑ¡ÖеÚÈý¸ö²ÄÖÊÇò£¬°´ÏÂMaterial Effects Channel°´Å¥Ñ¡Ôñ2£¬²ÄÖʵÄÆäÓà²ÎÊý²»±ä£¬½«²ÄÖʸ³Óè»·¾³³¤·½ÌåµÄµ×Ãæ¡£
¡¡¡¡Ñ¡ÖеÚËĸö²ÄÖÊÇò£¬µ¥»÷Standard°´Å¥£¬Ñ¡ÔñRaytrace¡£½«DiffuseÑÕÉ«ÉèÖÃΪ¡°RGB=30¡¢30¡¢30¡±£¬½«TransparencyÑÕÉ«ÉèÖÃΪ¡°RGB=255¡¢64¡¢64¡±£¬½«Index of RefrÉèÖÃΪ2¡£Õ¹¿ªMap¾íÕ¹À¸£¬µ¥»÷ReflectºóÃæµÄNone°´Å¥£¬ÔÚµ¯³öµÄ´°¿ÚÖÐË«»÷FalloffÌùͼ¡£°´ÕÕͼ6Ëùʾ£¬µ÷½ÚMix Curve¾íÕ¹À¸ÖеÄÇúÏߣ¬½«±à¼ºÃµÄ²ÄÖʸ³ÓèÓ£ÌÒ¡£
¡¡¡¡ÔÚ²ÄÖʱà¼Æ÷Öа´×¡Shift¼ü½«µÚËĸö²ÄÖÊÇòÍϵ½µÚÎå¸ö²ÄÖÊÇòÉÏ£¬¸´ÖƱ༺õÄÓ£ÌÒ²ÄÖÊ£¬½«TransparencyÑÕÉ«ÉèÖÃΪ¡°RGB=201¡¢105¡¢2¡±£¬ÆäÓà²ÎÊý²»±ä£¬¸³ÓèÓ£Ìҵıú¡£
¡¡¡¡ÔÚ³¡¾°Öн¨Á¢Ò»¼ÜÉãÓ°»ú£¬¼¤»î͸ÊÓͼ£¬°´Ï¼üÅÌÉϵÄC¼üÇл»ÎªÉãÓ°»úÊÓͼ£¬¶ÔÊÓͼ½øÐÐäÖȾµÃµ½×îÖÕЧ¹û£¨Èçͼ7£©¡£
¡¡¡¡Ð¡½á£ºÕâÀïÖ»ÊÇΪ´ó¼Ò½éÉÜÔÚ3DS MAX5.0ÖÐ×î»ù±¾µÄ²£Á§Àà²ÄÖʱ༷½·¨£¬ÔÚÖÆ×÷²£Á§Àà²ÄÖÊʱ·´¹â°åºÍÖÜΧ»·¾³¶Ô×îÖÕµÄЧ¹ûÆðןܹؼüµÄ×÷Óã¬ÏàÐÅ´ó¼ÒÔÚ¶Ô¹âÏ߸ú×Ù²ÄÖʺ͵ƹâµÄÔËÓÃÓÐÁ˽øÒ»²½µÄÀí½âºó»áÖÆ×÷³ö¸üºÃµÄЧ¹û¡£
³ö´¦£ºÈüµÏÍø--ÖйúµçÄÔ½ÌÓý±¨ |